A framework for writing game modes for SA-MP in C#. SA-MP is a free Massively Multiplayer Online game mod for the PC version of Rockstar Games Grand Theft Auto: San Andreas.
Tools for using Google Maps with the map of Grand Theft Auto: San Andreas. The project contains a projection for the San Andreas map and a tool to generate map tiles.
A NuGet server written using the Laravel PHP Framework (example on http://nuget.timpotze.nl/).
A framework for monochrome Logitech gaming keyboard LCDs.
A basic Earle script language compiler/runtime fully written in C#. Earle is a scripting language I created, inspired by GSC script. (The compiler still needs a lot of optimization work)
A spotify "currently playing" API for the windows version of Spotify.
A wrapper of the popular SA-MP streamer plugin for SampSharp.
Testing out some basics of 3D rendering.
A C# wrapper for the Pawn Abstract Machine Executor.
A SampSharp port of the rivershell game mode.
Tools for scanning, recording and playing RF signals on a Raspberry Pi. Made mostly for 433 mhz outlet switches
A SampSharp port of the grandlarc game mode.
A 3D simulation engine I've written for a school assignment.
A Call of Duty 4: Modern Warfare servercache.dat reader in C#. Can extract the server cache and favorites list.
Mirror your GitHub wiki with ease.
SampSharp UI package
An application allowing you to easily create map rotations for the game Call of Duty 4: Modern Warfare.
A Spotify "currently playing" monitor for the G15/G510 keyboard.
The original repo was gone... Old copy here.
Visual Studio plugin for SampSharp
A Pythagoras Tree visualization tool.
An exact replica of the classic Windows 95/98/XP game called minesweeper.
A very basic game of life simulation.
A Call of Duty 4: Modern Warfare server monitor for the G15/G510 keyboard.
SampSharp shared build script code. Can possibly also be used with projects other than SampSharp.
Placeholder repo for a SampSharp library which can mock the server to allow proper unit testing