I'm Tim Potze, a 21 year old Dutch developer. Currently I am studying Software Engineering at the University of Applied Sciences called Windesheim. As per schedule, I will complete this study in the summer of 2016.
A framework for writing game modes for SA-MP in C#. SA-MP is a free Massively Multiplayer Online game mod for the PC version of Rockstar Games Grand Theft Auto: San Andreas.
Tools for using Google Maps with the map of Grand Theft Auto: San Andreas. The project contains a projection for the San Andreas map and a tool to generate map tiles.
A spotify "currently playing" API for the windows version of Spotify.
A framework for monochrome Logitech gaming keyboard LCDs.
A NuGet server written using the Laravel PHP Framework (example on http://nuget.timpotze.nl/).
A wrapper of the popular SA-MP streamer plugin for SampSharp.
A Spotify "currently playing" monitor for the G15/G510 keyboard.
A 3D simulation engine I've written for a school assignment.
Testing out some basics of 3D rendering.
Mirror your GitHub wiki with ease.
A basic Earle script language compiler/runtime fully written in C#. Earle is a scripting language I created, inspired by GSC script. (The compiler still needs a lot of optimization work)
A C# wrapper for the Pawn Abstract Machine Executor.
A SampSharp port of the rivershell game mode.
Placeholder branch for a SampSharp library with utility classes and methods
Placeholder repo for a SampSharp library which can mock the server to allow proper unit testing
An application allowing you to easily create map rotations for the game Call of Duty 4: Modern Warfare.
A very basic game of life simulation.
An exact replica of the classic Windows 95/98/XP game called minesweeper.
A Call of Duty 4: Modern Warfare server monitor for the G15/G510 keyboard.
A Pythagoras Tree visualization tool.
SampSharp gamemode boilerplate.
A Call of Duty 4: Modern Warfare servercache.dat reader in C#. Can extract the server cache and favorites list.
A SampSharp port of the grandlarc game mode.