A framework for writing game modes for SA-MP in C#. SA-MP is a free Massively Multiplayer Online game mod for the PC version of Rockstar Games Grand Theft Auto: San Andreas.
Tools for using Google Maps with the map of Grand Theft Auto: San Andreas. The project contains a projection for the San Andreas map and a tool to generate map tiles.
A framework for monochrome Logitech gaming keyboard LCDs.
A spotify "currently playing" API for the windows version of Spotify.
A NuGet server written using the Laravel PHP Framework (example on http://nuget.timpotze.nl/).
A wrapper of the popular SA-MP streamer plugin for SampSharp.
A basic Earle script language compiler/runtime fully written in C#. Earle is a scripting language I created, inspired by GSC script. (The compiler still needs a lot of optimization work)
A SampSharp port of the rivershell game mode.
A C# wrapper for the Pawn Abstract Machine Executor.
A SampSharp port of the grandlarc game mode.
Visual Studio plugin for SampSharp
A 3D simulation engine I've written for a school assignment.
A Spotify "currently playing" monitor for the G15/G510 keyboard.
A Call of Duty 4: Modern Warfare servercache.dat reader in C#. Can extract the server cache and favorites list.
Testing out some basics of 3D rendering.
Mirror your GitHub wiki with ease.
An application allowing you to easily create map rotations for the game Call of Duty 4: Modern Warfare.
Placeholder branch for a SampSharp library with utility classes and methods
SampSharp UI package
A Pythagoras Tree visualization tool.
A very basic game of life simulation.
An exact replica of the classic Windows 95/98/XP game called minesweeper.
A Call of Duty 4: Modern Warfare server monitor for the G15/G510 keyboard.
[DEPRECATED] SampSharp gamemode boilerplate.
SampSharp shared build script code. Can possibly also be used with projects other than SampSharp.
Placeholder repo for a SampSharp library which can mock the server to allow proper unit testing